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INTRO :
Swordians or Intelegence Swords, are ancient weapons that can give guidance to thier masters for reaching their goals. But somehow they decided to hide themselves from anyone who'll obtained them for evil deeds. Until a young man from Lynne, Stan Aileron founded Dimlos, one of the swordians in the flying dragon ship that he's tried to sneak in for home. And then, a tale that concludes the destiny of the world will began to unraveled again. That's the beginning of the Tales Of Destiny, Namco's first PSX-RPG and a sequel for SFC's Tales Of Phantasia.
INSIDE :
This is indeed the most innovative RPG that will put anybody in a trance. The battles are more intense, thanks to the Enhanced Linear Motion Battle system (ELMB system) which are an upgrade of TOP's Linear Motion Battle system. The system here is the characters in control are available for an all out battle when they're engaged into a battle, which can be allowed to do any special moves at any range, pull off a spell, and so on. The new system somehow maybe unfamiliar to some, but it may become handy if you gettin' used to it (especially for Square's latest Xenogears).
GRAPHICS :
The graphics in Destiny are mostly in a traditional 2D sprites. The environments are very well drawned and when you're in the world map, it shows the world in a realistic way and there's a small screen map shows the direction in a kinda decent way (this credit are given to the game's Global Shpere Map). The character drawings are in a cute SD 2D fashion during the game, while in a status screen they're in a full standard 2D portrait (or a close up, if your luck are high) and there's a small window shows your characters condition while in the world map (this goes to the game's Active Party Window). Also there's a nice 2D FMV opener, with a latest single from DEEN, one of Japan's leading rock groups.
SOUNDS :
Speaking of sounds, Destiny are filled with many good gametracks and there's plenty of powerful recorded voices that do their initial attacks, spells, tactical commands, victory/losing yells and summoning. These voices are even more powerful than in the voices in Samurai Spirits Bushidouretsuden, because in here there's a perfect coordination between the characters and the voice talents that played their role. The good thing is that the voices in here are given respectively by Japan's top voice talents (seiyuu), such as Seki Tomokazu (Fushigi Yuugi : Chichiri; X : Shirou Kamui; Escaflowne : Van Fanel; G Gundam : Domon Kasshu; Evangelion : Suzuhara Touji; currently Psychic Force OVA : Burn Griffith), Inoue Kikuko (Ranma 1/2 : Tendou Kasumi; Ah! My Goddess : Belldandy; Gundam 08 MS Platoon OVA : Aina Saharin; SRW series : Tootie Noorbuck), Midorikawa Hikaru (Dragon Ball Z : Android no. 16; Gundam W : Heero Yuy; SRW series : Masaki Andou), Hayami Shou (Macross series' Maximilian Jenius), and few other seiyuus that involved in this.
CONCLUSION :
This is probably the most innovative RPG of the 90's, especially it has many top leading voice talents that are known today. Let us hope that the destiny of 2D RPGs will not ended here. As for the level of Japanese, there's plenty of usual stuff (Kanji, Hiragana, Katakana) during the game, but there's only hiragana and katakana in the item window so it gonna be a little piece of cake.
Feel free to drop a mail, if there's anything regarding this, I'll be lookin' forward to it. Thanks for everything!