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Gundam The Battle Master 2
Review by Tamahome
After the release of Gundam battle master,
bandai didn't waste anytime to release a second installment of
the game which changed a lot of the bugs and made the gameplay a
lot better in the second installment of the game called Gundam
the Battle Master 2. In this installment of the game, the super
meter is taken out, and instead replaced with 3 beeds of supers
which you could use while fighting an opponent. This system is a
lot better since the super bar in the first installment filled up
so fast that you cannot use all of the super bar. The limitations
also lead to players using their supers wisely. The supers in
this installment is also a lot more powerful than those in the
first installment. The game also features a ammunition guage.
Every mobile suit starts with 500 units of ammunition which will
have to last them for 2 rounds against the enemy. If the
ammunition is used up, too bad. Unlike the last time, the beam
saber is actually a move now in which you will have to input
joystick motions to use, instead of pressing a single button as
in the first installment. Another added feature the the second
installment is the combo feature. You could now do combos of more
than 30 hits on the enemy if you input the series of motion
right. Another appealing feature of the game is that they added
more recent mobile suits as well as a whole new one that is only
created for this game. The line up includes Zeta Gundam, Double
Zeta gundam. Neul Ziel, and the huge mecha, Pyscho Gundam Mk III.
Overall. This is a worthy sequel to Gundam the battle master. And
again I urge gundam fans to get this game.
Reviewer's Score: 8 / 10