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Gundam The Battle Master

Review by Pat Reynolds

In way of a disclaimer, let me start this review by saying that I am a Gundam fan. I fanatically collect the model kits, and I am a fan of most everything giant and robotic. Thus, unless you are also a fan of such things, your impression of this game will most likely fall a couple notched short of mine. This title was released in 1997 but I only recently got my hands on a copy and am currently actively seeking the sequel, which I hear is much better and fixes most of the problems with this game. If you are unfamiliar with Gundam, it is the grandfather of giant robot series in Japan. That alone says something. Gundam has game through countless revisions and storylines as diverse as possible. Each new Gundam series often features fresh mech design and story tone, so there is something for everyone somewhere in the series. This game is a straight, brainless one-on-one 2D fighter in the tradition of Street Fighter II. You choose from one of a nice variety of mechs, everything from standard variety "classic" designs like Gundam and ZZ Gundam to the long-armed and goofy Hygog. These metal monsters range in design and size from kinda big to damn near screen-height. Every Gundam has at its disposal a standard punch and kick attack plus a long range weapon (usually a beam rifle) and a short range weapon (most often a beam sword). There are also a handful of super moves, most of which consist of the mech firing its long range weapon in long, auto-tracking bursts. Each Gundam has two defensive moves - the standard block for physical attacks and either a dodge or a shield to guard against ranged attacks. Beam sword blows are unblockable. All of the Gundams can also dash, fly and hover for unlimited lengths of time, making for some spirited mid-air combat. Graphically, this game is great, especially for a 1997 release. The mechs are huge, superbly animated and detailed. They even take area-specific damage, meaning that if too many hits to the chest are taken, the armor will crack and then break away revealing sparking inner workings. It's great stuff. Unfortunately, other aspects of the game aren't quite as good. Control is a bit clunky and there are really no combos or attack strategy to draw you as deeply in as say, a Capcom fighter, but once you get the hang of the system (basically a mix of in-close attacks and beam sword chaos and the boosting arial pyrotechnics, you'll warm up to the system some. True, it lacks some depth, but for me at least, the graphics and fun of giant robot fighting more than make up for that. Also, the sound, while good for the weapon and fighting effects, kind of just lies there when it comes to music. And the game has no FMV, but some decent anime-style portraits of the pilots before and after battles. With a lengthy single player game consisting of scattered boss fights against robots taller than the screen, and the always fun versus mode, the game has some value. If you're a fan of the series it's really a no-brainer to grab this game (or its sequel) up, but even casual fighting game fans should find something to like here, even if it's only the fine graphics and novel play mechanics.

Reviewer's Score: 8 / 10